Malebolgia
08-30-2007, 09:56 AM
Preview: the Terrans
by Corey Konieczka
Evicted from their home world of Earth, the terrans of the Koprulu sector have survived and even flourished. The ranks of the terran military are comprised of armored infantry, land vehicles and enormous warships, all of which are designed and fielded with an eye towards flexibility and adaptability. Of all the races in StarCraft: the Board Game, the terrans have the most different unit types. Each of these units has a wide range of abilities and serves a particular role for the terran military.
Terran infantry are produced by the Barracks building, and every terran player begins with a basic Barracks. Terran infantry are not especially powerful, but they are relatively inexpensive and can be upgraded by a variety of advanced technologies. For example, all terran infantry can use the bunker upgrade. The bunker is a reinforcement card that provides any terran infantry unit with a defensive boost when present at a friendly base. When protected by their bunkers, terran infantry can survive assaults from much more powerful foes.
http://www.fantasyflightgames.com/images/Starcraft%20Images/Figure%20Images/Terrans/marine.gif Marines make up the backbone of the terran military. These relatively inexpensive units come in large quantities but lack the survivability of some other units. One advantage that Marines grant terran players is that they are the only basic starting units that are able to attack both land and air units. Even against an opponent that has claimed air superiority, a terran player can survive.
http://www.fantasyflightgames.com/images/Starcraft%20Images/Figure%20Images/Terrans/firebat.gif The Firebat is a close combat melee unit armed with twin flame throwers. They can pack quite a punch against enemy ground units and can take a little more punishment than Marines. Both Firebats and Marines can use the Stim Pack upgrade which grants them substantial firepower at the cost of making them extremely vulnerable.
http://www.fantasyflightgames.com/images/Starcraft%20Images/Figure%20Images/Terrans/ghost.gif The last type of terran infantry is the specialized Ghost unit. Ghosts have a wide variety of upgrades available including Cloaking (making them impervious to attack), Lockdown (enabling them to take enemy mechanical units out of commission), and Nuke (which destroys enemy units at the end of the battle).
While terran infantry are excellent all-around units and form the backbone of most strategies, their vehicles, produced by the Factory building, are the true elites of the terran ground forces. Terran vehicles are more powerful, more expensive, and more survivable than infantry … but they also tend to be more specialized.
http://www.fantasyflightgames.com/images/Starcraft%20Images/Figure%20Images/Terrans/vulture.gif The Vulture is a fast one-man hoverbike equipped with an anti-personnel grenade launcher. While decently powerful against ground units, the Vulture’s main power lies in the fact that it is the cheapest mechanical unit and can benefit from both the repair ability (increasing its defense) and the Spider Mine upgrade (which causes ground splash damage against non-cloaked units).
http://www.fantasyflightgames.com/images/Starcraft%20Images/Figure%20Images/Terrans/goliath.gif The Goliath is a mechanized walking vehicle with powerful mounted weaponry. While the Goliath is also useful against ground units, its main power lies in its devastating anti-air hellfire missiles. The Goliath has some of the highest attack values when attacking enemy flying units.
http://www.fantasyflightgames.com/images/Starcraft%20Images/Figure%20Images/Terrans/siegetank.gif The Siege Tank is the most powerful ground unit available to the terrans. While it is only effective against ground units, it is covered in thick armor and can be upgraded with the powerful Siege Cannon. The Siege Cannon has an extremely powerful ground attack which can cause massive splash damage, potentially destroying multiple enemy units.
In addition to their infantry and mechanized forces, the terrans also sport an impressive navy. Built at the Spaceport building, terran flying units are effective at destroying ground and air targets as well as functioning in a support role.
http://www.fantasyflightgames.com/images/Starcraft%20Images/Figure%20Images/Terrans/wraith.gif The Wraith fighter is the standard terran flying unit. These units have decent attack strength and are even better when attacking other flying units. Like the Ghost unit, Wraiths can also benefit from the cloaking ability, making them the perfect unit for reconnaissance.
http://www.fantasyflightgames.com/images/Starcraft%20Images/Figure%20Images/Terrans/sciencevessel.gif The Science Vessel is a support unit. While it has no inherent attack strength, it has a wide range of special abilities. These include the Defensive Matrix (increase friendly units defenses), EMP Shockwave (cancel opponent's abilities or Protoss shields), and Irradiate (harm enemy organic units). Science Vessels are an affordable and effective support unit for any strategy.
http://www.fantasyflightgames.com/images/Starcraft%20Images/Figure%20Images/Terrans/battlecruser.gif The largest terran unit is the mighty Battle Cruiser. These flying fortresses can lay waste to enemy ranks while taking quite a bit of punishment. Once upgraded with the Yamato Gun technology, the Battle Cruiser can single-handedly deal more concentrated damage than any other unit in the game.
In addition to all of these specialized units, the terrans also have two racial abilities, both of which provide a variety of benefits. The liftoff ability allows terran players to move their bases to other areas on the same planet. While this ability is circumstantial, it can often be used to save a base from certain destruction.
The terrans have another ability that reflects their versatility. They have the highest combat card hand limit out of all of the races. This enables them to diversify in units and store cards until they are required, as well as potentially giving them great depth of effectiveness with a smaller number of unit types.
More info:
http://www.fantasyflightgames.com/
by Corey Konieczka
Evicted from their home world of Earth, the terrans of the Koprulu sector have survived and even flourished. The ranks of the terran military are comprised of armored infantry, land vehicles and enormous warships, all of which are designed and fielded with an eye towards flexibility and adaptability. Of all the races in StarCraft: the Board Game, the terrans have the most different unit types. Each of these units has a wide range of abilities and serves a particular role for the terran military.
Terran infantry are produced by the Barracks building, and every terran player begins with a basic Barracks. Terran infantry are not especially powerful, but they are relatively inexpensive and can be upgraded by a variety of advanced technologies. For example, all terran infantry can use the bunker upgrade. The bunker is a reinforcement card that provides any terran infantry unit with a defensive boost when present at a friendly base. When protected by their bunkers, terran infantry can survive assaults from much more powerful foes.
http://www.fantasyflightgames.com/images/Starcraft%20Images/Figure%20Images/Terrans/marine.gif Marines make up the backbone of the terran military. These relatively inexpensive units come in large quantities but lack the survivability of some other units. One advantage that Marines grant terran players is that they are the only basic starting units that are able to attack both land and air units. Even against an opponent that has claimed air superiority, a terran player can survive.
http://www.fantasyflightgames.com/images/Starcraft%20Images/Figure%20Images/Terrans/firebat.gif The Firebat is a close combat melee unit armed with twin flame throwers. They can pack quite a punch against enemy ground units and can take a little more punishment than Marines. Both Firebats and Marines can use the Stim Pack upgrade which grants them substantial firepower at the cost of making them extremely vulnerable.
http://www.fantasyflightgames.com/images/Starcraft%20Images/Figure%20Images/Terrans/ghost.gif The last type of terran infantry is the specialized Ghost unit. Ghosts have a wide variety of upgrades available including Cloaking (making them impervious to attack), Lockdown (enabling them to take enemy mechanical units out of commission), and Nuke (which destroys enemy units at the end of the battle).
While terran infantry are excellent all-around units and form the backbone of most strategies, their vehicles, produced by the Factory building, are the true elites of the terran ground forces. Terran vehicles are more powerful, more expensive, and more survivable than infantry … but they also tend to be more specialized.
http://www.fantasyflightgames.com/images/Starcraft%20Images/Figure%20Images/Terrans/vulture.gif The Vulture is a fast one-man hoverbike equipped with an anti-personnel grenade launcher. While decently powerful against ground units, the Vulture’s main power lies in the fact that it is the cheapest mechanical unit and can benefit from both the repair ability (increasing its defense) and the Spider Mine upgrade (which causes ground splash damage against non-cloaked units).
http://www.fantasyflightgames.com/images/Starcraft%20Images/Figure%20Images/Terrans/goliath.gif The Goliath is a mechanized walking vehicle with powerful mounted weaponry. While the Goliath is also useful against ground units, its main power lies in its devastating anti-air hellfire missiles. The Goliath has some of the highest attack values when attacking enemy flying units.
http://www.fantasyflightgames.com/images/Starcraft%20Images/Figure%20Images/Terrans/siegetank.gif The Siege Tank is the most powerful ground unit available to the terrans. While it is only effective against ground units, it is covered in thick armor and can be upgraded with the powerful Siege Cannon. The Siege Cannon has an extremely powerful ground attack which can cause massive splash damage, potentially destroying multiple enemy units.
In addition to their infantry and mechanized forces, the terrans also sport an impressive navy. Built at the Spaceport building, terran flying units are effective at destroying ground and air targets as well as functioning in a support role.
http://www.fantasyflightgames.com/images/Starcraft%20Images/Figure%20Images/Terrans/wraith.gif The Wraith fighter is the standard terran flying unit. These units have decent attack strength and are even better when attacking other flying units. Like the Ghost unit, Wraiths can also benefit from the cloaking ability, making them the perfect unit for reconnaissance.
http://www.fantasyflightgames.com/images/Starcraft%20Images/Figure%20Images/Terrans/sciencevessel.gif The Science Vessel is a support unit. While it has no inherent attack strength, it has a wide range of special abilities. These include the Defensive Matrix (increase friendly units defenses), EMP Shockwave (cancel opponent's abilities or Protoss shields), and Irradiate (harm enemy organic units). Science Vessels are an affordable and effective support unit for any strategy.
http://www.fantasyflightgames.com/images/Starcraft%20Images/Figure%20Images/Terrans/battlecruser.gif The largest terran unit is the mighty Battle Cruiser. These flying fortresses can lay waste to enemy ranks while taking quite a bit of punishment. Once upgraded with the Yamato Gun technology, the Battle Cruiser can single-handedly deal more concentrated damage than any other unit in the game.
In addition to all of these specialized units, the terrans also have two racial abilities, both of which provide a variety of benefits. The liftoff ability allows terran players to move their bases to other areas on the same planet. While this ability is circumstantial, it can often be used to save a base from certain destruction.
The terrans have another ability that reflects their versatility. They have the highest combat card hand limit out of all of the races. This enables them to diversify in units and store cards until they are required, as well as potentially giving them great depth of effectiveness with a smaller number of unit types.
More info:
http://www.fantasyflightgames.com/