View Full Version : The Game
EricJ
08-27-2007, 07:58 PM
first post in the new forum! Thanks Nathan for getting this set up, the perfect place to give out misinformation (most of it made up on the spot) on the upcoming game.
Bring game questions here :)
supervike
08-27-2007, 08:05 PM
Is it true the game is a 3-d first person shooter only designed for the Nintendo Wii?
Duende
08-27-2007, 08:16 PM
I heard it will be on Blu-ray.
EricJ
08-27-2007, 08:35 PM
you're both right! somehow...
Frustrated Father
08-27-2007, 10:16 PM
Just to be clear for most folks, we aren't going to be giving out much of any information for a few months yet as frankly, its too early to do so and is either being written, re-written, or yet to be written and like most everything I do, keep it fairly close to the vest until I feel it is time for it to come public with something.
That being said, there will be 'some' things that we'll let loose, or ya'll can throw out ideas and the like as there is always a chance something discussed will spark an idea or interest on our end. Overall though, this section shouldn't see much movement until we go into public beta.
I will post short snippets of stories and character descriptions though from time to time ..
Vytis
08-28-2007, 12:28 AM
OH, but I wanna drool in anticipation! Drool drool drool..
tallghost
08-28-2007, 01:01 AM
Ah-HA!!
The mechanic off the game is that you actually hae to roll dice and move minis in order to actually write the rules of the game.
The first person to sucsessfully complete a campagin (finish a whole rule book) will send their results to Nathan and Eric, who will then coat the winner in molten lead and dump their body in a nearby but seculded swamp.
All expansion rules will depend on the storage space of the swamp and fluctuations in the lead market.
Larkin Vain
08-28-2007, 03:24 AM
Awe I was hoping was going to be rock paper scissors with minis. :p
Xenon_Wulf
08-28-2007, 11:37 AM
You're all wrong. The game will be on pork rinds and fried wheels of brie, and will involve using coasters.
Wyrd, the ultimate pub-game making company!
EricJ
08-28-2007, 11:42 AM
yep, your fried brie was a major inspiration for us, we've decided to create a whole new brie-based faction...based on the (mis-informed) concept that brie is a stinky-cheese
Duende
08-28-2007, 11:59 AM
... brie is a sinky-cheese
A sinky-cheese?? So, it doesn't float on water and therefore is NOT a duck and therefore.......
EricJ
08-28-2007, 12:04 PM
I don't know what you mean...editing my comment then making remarks on it? I clearly said stinky-cheese
Duende
08-28-2007, 12:11 PM
*smacks Eric upside the head*
.....therefore is a witch!
Burn the brie!!
:flaminghe
(Monty Python reference, Eric! :doh:)
tallghost
08-28-2007, 12:26 PM
burnt fried brie?
now that does sound stinky...
Xenon_Wulf
08-29-2007, 02:56 AM
Can't be half as bad as Munster cheese, no matter what...
supervike
08-29-2007, 03:06 AM
did someone mention pork rinds?
Angel_of_Menoth
08-29-2007, 01:55 PM
This has become a game within itself.
Duende
08-30-2007, 09:56 AM
The game will be on pork rinds and fried wheels of brie, and will involve using coasters.
So if there's rinds, brie, and coasters, what's the Wyrd designated drink?
:cheers:
EricJ
08-30-2007, 11:10 AM
oh, definitely NOT that pink girl-cocktail from that first night, I think it permanently hurt my ability to taste sweet again
Hinton
08-30-2007, 12:33 PM
Maybe it should be that Black Velvet you all were drinking. Or perhaps those shots that were going around.
Personally, my preferred drink is Rum & Coke or White Russian, but I'm open to trying to new drinks from time to time.
green stuff
08-30-2007, 03:49 PM
what's the Wyrd designated drink?
With all the french in the team and the atmosphere of the game, I'd say "Vipérine". I'll let you look that one up ;).
goblyn13
08-30-2007, 05:05 PM
I would have figured Absinthe...
goblyn13
08-30-2007, 05:17 PM
With all the french in the team and the atmosphere of the game, I'd say "Vipérine". I'll let you look that one up ;).
Now what person in their right mind EVER came up with the idea of putting a live Viper in a bottle of liquor and drowning it in there?
but then again, i guess the same goes for the worm in Tequila
I vote for absinthe too - it's liquor but a little bit twisted, it's exotic, and it's green like the Wyrd logo.
Xenon_Wulf
08-31-2007, 02:30 AM
Could also be de la Chartreuse Verte - that'd work too, you know...
But both that and Absinthe are acquired tastes. Absinthe has that licorice-y taste to it (not to mention that it hits like a friggin' concrete wall (no not brick - concrete, and don't ask how I know *says he while hiding his bottle of the stuff*)), as for Chartreuse, it's rather hard on the throat as it goes down (much easier when you use it in a mixed drink, of course, but where's the fun of that?).
So yeah, Black Velvet it is... ;) :P
Rorik36
08-31-2007, 09:43 AM
Absinthe isn't an acquired taste. I just beats the brain cells that don't like the taste into submission.
Okay, maybe that is the definition of an acquired taste. :)
Duende
08-31-2007, 09:52 AM
Officially :tj:?
goblyn13
08-31-2007, 10:04 AM
:focus:
So um, with that all in mind, I think Hamelin needs more naughty kids.
Maybe something in the vein of Augutus Gloop (Charlie and the Chocolate Factory) a non-human eating machine, or maybe, a couple of twins, Dee and Dum, Dee would be the brains of the outfit while Dum is your typical point and shoot type.
Uberdark
09-01-2007, 03:34 PM
hey there nathan,
if you ever need someone to write a story let me know. it used to be one of my hobbies. i think i still got it. let me know if you want a short one to send to ya. later on
uber
Sculpta the squig
09-01-2007, 03:50 PM
Great that you have agame coming out, I was always intrested in this sort of thing.
Squig
Frustrated Father
09-02-2007, 11:49 AM
Always happy to see someone do some writing, never know when it might turn into a gig here to be honest.
Hinton
09-02-2007, 12:00 PM
Always happy to see someone do some writing, never know when it might turn into a gig here to be honest.
Yeah, but would you prefer that people write stories about Wyrd characters according to the official guidelines (whatever they may be) or just writing whatever comes to mind?
Frustrated Father
09-02-2007, 12:13 PM
Whatever comes to mind right now to be honest as frankly, I'm not ready to release anything to the public on the fluff yet, but will soon enough. Anything written can always be adapted though and frankly, I very well may be looking for additional writers in the very near future.
Vytis
09-02-2007, 02:38 PM
Groovy! I may dust off that section of my brain. Although I'd guess I'd enjoy the playing and playtesting more (but I know thats WAY off).
Uberdark
09-03-2007, 12:03 PM
woo hooo!!!! cool then....i will right something up. i've had a sick story in my mind over the rotten belles for a while. *rubs hands together*
Hinton
09-04-2007, 11:53 PM
Well, I don't know if my story came anywhere even close to how things are actually going to be, but I did have fun writing it.
Not sure what I might write up next, but I'll give it some thought and see if I can come up with a story with some of the other characters. Or maybe another story with the Ortegas.
ZombiEd
09-10-2007, 09:44 PM
Any thing you can release on the game itself? What kind of schedule are you looking at to publish the rules?
thewartoad
09-10-2007, 09:48 PM
All we can do is wait and see guys. Cheers.
Frustrated Father
09-10-2007, 09:56 PM
Right now we're pushing for a late December open beta test for the game. I think we should meet it, but if not, shortly there after. Probably do something along the lines of two to three months of beta testing and rehashing of rules and clearning things up, and if all goes well, see about having it in production and available between July and August of 2008.
Likely not quick enough for some of you, but we're working on making this the best we can make it, expect that there will be rules rewritten and new ideas implimented through extensive beta testing, and then of course, the actual putting together of the production product which is going to be a good deal more work than just throwing together a word document and calling it good. Love for it to be quicker naturally, but I won't get overly optimistic about that.
:D
Hinton
09-10-2007, 10:29 PM
Personally speaking, I would prefer to wait for a quality product than to have it rushed out and not be done well.
Maestro
09-11-2007, 04:06 AM
Is it true that this game will be written by a mentally challenged dwarf that talks to monkeys and has been raised in an underground lair by insects???
It's the word on the streets here..
Frustrated Father
09-11-2007, 11:43 AM
Close, they are apes, not monkeys.
supervike
09-11-2007, 11:57 AM
Hey those guys resemble that!!
Whoops, I mean RESENT that!
Xenon_Wulf
09-11-2007, 12:30 PM
From experience, I'd say that doing a beta in December/January for a July/August release is optimistic - take your time to go through everything, you don't want to rush anything here, and pull a *insert name of a certain company which changes rulesets every other year* due to needing too many changes to the ruleset.
Rushing things is the last thing you want to do here. Take your time, and make sure you've got a quality product - if you want to have a uniquely original and extraordinarily Wyrd (pardon the pun) product, you should take the time to do things right.
Malebolgia
09-11-2007, 12:32 PM
Oh, and I will be at Gencon 2008 too so you can poke and ask me for questions, tips and demoes :)
supervike
09-11-2007, 12:46 PM
Oh, and I will be at Gencon 2008 too so you can poke and ask me for questions, tips and demoes :)
Well, damn.
I wasn't planning on going, but now I may have to!
Frustrated Father
09-11-2007, 01:14 PM
We've put ourselves on our own time-line for releasing the game. It 'may' or 'may not' happen as smoothly as I would like it to and I well know that there are many pitfalls and delays that aren't always in my control.
That being said, we're working towards a quality product. If I find that it isn't going to happen to my satisfaction within that time frame, then I will simply allow for it to take the additional time that it will need. I am not going to put out a half assed, half put together game. We'll put out a quality product, mainly as I believe we've got some quality folks working towards it.
That of course doesn't mean I'm not stressed out of my mind.
:D
None-the-less, when the beta comes around, we'll take comments, insight, suggestions and we'll work with what we need to. I plan on about three to four months of serious beta testing outside of the testing we will be doing on our own 'in house'. During this time, we'll be doing the layouts and getting everything ready for print and making the changes.
Ya'll keep me on my toes though!
EricJ
09-11-2007, 01:21 PM
I'm just going to be the confident one here, because Nathan made all sorts of disclaimers, that we'll be on time and with a quality product :D
Valmont
02-22-2008, 06:49 PM
How about a really minor question....planning on a D6 system like SO many others, or planning to be more bold and moving into the worlds of the d8 through d30?
goblyn13
02-22-2008, 06:50 PM
How about a really minor question....planning on a D6 system like SO many others, or planning to be more bold and moving into the worlds of the d8 through d30?
Even bolder, Based on the interview from Gencon last year, Diceless, with cards
EricJ
02-22-2008, 06:51 PM
yep, he hit it on the head, no dice will be used
Malebolgia
02-23-2008, 01:30 PM
Yes, it will be a total diceless game with only cards. How much I can say about this I don't know (I'll discuss it with Nathan as he is the big boss :D), but once we have things we can spread to the masses, we will surely do so :)
diehard
02-23-2008, 01:58 PM
That is extremely interesting. I remember liking certain aspects about using the cards wit the GM/MB hybrid Battlemasters (at one point a friend and I had four sets spread out on my attic floor and we went on to making our own rules for movement, combat and armor to streamline things.)
Rorik36
02-25-2008, 11:06 AM
So many of the players in my group (myself included) have such problems with dice. Maybe a card based system will be the answer to our rotten luck.
Art-de-Vivre
02-25-2008, 12:22 PM
no dice will be used
No dice ? now that makes me curious !
I'll probably apply for the playtester job, if the position is still open...
EricJ
02-25-2008, 12:56 PM
There will still be chance involved! Just no rolling...and hopefully some of the chance will be replaced with strategy...that's the hope at least!
We are still accepting applications, in fact I just sent them out this weekend to all inquiring. But once we have a good number of those back in, and the playtesting teams working, we'll shut down further apps...so in short, time is running out!
EricJ
02-28-2008, 04:00 PM
Playtesters who have applied! We have applications coming in now and we will give them several more days to make sure we get everyone interested before reviewing them. Only after that time will we let you know who will be involved in the testing, so please be patient, the process just takes a little time to get going.
I appreciate all the interest!
lauth81
02-28-2008, 04:31 PM
I remember that Fairy Meat of KenzerCo also used cards for resolution. I don't remember the details though and my copy is about a thousand kilometers away ... It worked reasonably well as far as I can remember.
Rorik36
02-29-2008, 09:45 AM
I forgot about Fairy Meat. What a fast, bloodthirsty game that was. :)
Great Rail Wars was the game I used cards for the most, but that only for initiative.
Cards do sound neat but then again it really doesn't go beyond anything that dice can't solve.
Essentially cards offer 2 results (color/number) with one draw, so technically a d4 and d12-d20 accomplish exactly the same thing.
Unless off course you employ a custom deck.
Off course there is the "coolness" factor ;) and cards do it!
Malebolgia
03-02-2008, 10:28 AM
Oh no...we can do loads more with cards than with dice...and you will see in due time :D
diehard
03-02-2008, 10:41 AM
Sounds pretty cool. Now personally I'm hoping for a custom deck, but that's only because I'd volunteer to do the designs for them.
Illustrange
03-02-2008, 11:34 PM
If Id had the time to playtest I would have applyed because Im very eager to try out these rules and put my collection of wyrd minis to good use :) but if I can only play about a single solo game a month I think the slot would be better filled by someone else.
witchfire
03-07-2008, 07:44 PM
but to make cards you have to cut down trees
& that's not nice
goblyn13
03-07-2008, 10:22 PM
but to make cards you have to cut down trees
& that's not nice
and to make dice you have to dig up the dead dinos in the ground.
trees at least grow back.
witchfire
03-08-2008, 08:17 AM
and to make dice you have to dig up the dead dinos in the ground.
trees at least grow back.
dice last longers
Grinning Buddha
03-19-2008, 03:31 PM
Meh, dice are just too boring and stale; everyone tosses them around aimless grumbling about crappy dice, must buy new dice, gotta have yellow dice etc etc.
Cards sounds like a refreshing change it hasn't been done to death and also cards have the ability to slip a few little nuances into the draw that a single dice roll just can't do.
Now a custom deck or even custom decks per faction sounds totally yummerlicious to me but what do I know I'm just an old git that rembers flicking pennies at a wall for a game (and sadly thought it was cool at the time LOL):weirdo:
thetang22
03-28-2008, 01:55 PM
I posted this in the introductions forum along with the rest of my other message, but I figured this portion of it would be better suited here:
"A few questions about Malifaux - how casual will it be? Do you imagine it will be a very fast paced game that you can squeeze in every now and again, or will it be much more involved - something that requires a decent amount of setup and lengthy amount of playtime per game? What about a campaign? I've never really got a chance to fully get into any other tabletop war games, but I've always read that they had campaigns that could be played through. This seems like the sort of thing that would interest me. Something that sort of had an ongoing storyline/progression of scenarios that build up to a final showdown without the REALLY in-depth rules and gameplay of a traditional RPG. Dogs of War comes to mind for me (since I came from Rackham), but I'm sure all sorts of companies do this sort of thing.
Also, I just recently came in and have read lots of stuff saying that playtesting was/is going on for the game. How is all that working out so far? Did it just start recently?"
diehard
03-28-2008, 06:05 PM
Here's another game related question you may (or may not) be able to shed a little light on. We know that the new skirmish deals are set up to give players a ready to play group. Will the game use pre-built groups or will there be a point value for figures, allowing players to customize or switch around the characters in their skirmish group?
EricJ
04-01-2008, 01:18 PM
sorry for the slow reply, was busy with my nose stuck in the rules and haven't been in the forum as much as I should lately!
Anyway, skirmish groups are set up to fit together particularly well thematically, and there will likely be advantages to playing them that way...however it will likely not be mandatory to use them that way. Also, while we don't use "points" there is a system in place to customize your warband model by model. So as long as you're in the same faction, you likely will be able to use it in your warband :D
EricJ
04-01-2008, 01:38 PM
I posted this in the introductions forum along with the rest of my other message, but I figured this portion of it would be better suited here:
"A few questions about Malifaux - how casual will it be? Do you imagine it will be a very fast paced game that you can squeeze in every now and again, or will it be much more involved - something that requires a decent amount of setup and lengthy amount of playtime per game? What about a campaign? I've never really got a chance to fully get into any other tabletop war games, but I've always read that they had campaigns that could be played through. This seems like the sort of thing that would interest me. Something that sort of had an ongoing storyline/progression of scenarios that build up to a final showdown without the REALLY in-depth rules and gameplay of a traditional RPG. Dogs of War comes to mind for me (since I came from Rackham), but I'm sure all sorts of companies do this sort of thing.
Also, I just recently came in and have read lots of stuff saying that playtesting was/is going on for the game. How is all that working out so far? Did it just start recently?"
We are still working through the specifics of game play, but it looks like we're working on both the option for small or large games, and while a campaign idea is on the back burner, there are mechanisms in place in the rules for us to expand upon the idea in the future.
As for playtesting, we're just getting started on it, and it's a slow start, but it should be heating up over the next couple months. But overall very optimistic!
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