Malebolgia
01-19-2007, 09:25 AM
Morlock Group
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Morlock Groups are composed of the dispossessed of Bakunin’s multi-society. If an individual does not fit in any of the habitats or common zones of Bakunin and has a violent or problematic record, he is assigned to a Morlock Group. From that moment onwards, that individual will add something positive to the ship. They will dose him with MetaChemistry serums to keep his violent impulses controlled until the battle comes. In that moment, the MetaChemistry will not only liberate the aggressive impulses but they will be enhanced. Any person who observes a Morlock will only see ferocity in his face, hardness in his eyes and danger in his muscles. Dealing with Morlocks is like playing with fire. They are programmed to cause trouble. Only the names of their units say enough about them. The main Morlock Groups are the Morlock Aufstand (Rebellion) Gruppe, the Morlock Chaos Gruppe, and the Morlock Schaden (Damage) Gruppe. The Morlocks´ combat method is a direct consequence of their MetaChemical treatment: direct ultraviolence. They throw themselves at the enemy and smash them until none move again.
MURABID TUAREG
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Murabids are the desert people, the people from the dunes. They serve in the Haqqislamite army as advanced explorers. Their units are formed by Badawis from the Taba region, the sand nomads who keep their beriberi culture. They are slim men who use recycled gear, shoulder bags, flexible boots and dune equipment. Murabids are motivated by a certain fatalism that makes them unbreakable people. You will never see them cower if adverse conditions turn catastrophic. The Tuaregs love the desert; they see it as a clean, unforgiving, hard and dangerous place. According to their philosophy, to survive in the desert you have to become part of it, never take it as an adversary. When they move between the dunes they are completely silent, their robes flowing in the shadows, blurring their silhouettes, as phantom veils…
More info:
http://www.infinitythegame.com/
http://www.infinitythegame.com/control/images/sendbinary.asp?path=\\192.168.1.4\infinitythegame. com\www\fotos\070119112527_KBdl.jpg&ALTO=&ANCHO=1000 (http://www.infinitythegame.com/control/images/sendbinary.asp?path=%5C%5C192.168.1.4%5Cinfinityth egame.com%5Cwww%5Cfotos%5C070119112527_KBdl.jpg&ALTO=&ANCHO=1000)
Morlock Groups are composed of the dispossessed of Bakunin’s multi-society. If an individual does not fit in any of the habitats or common zones of Bakunin and has a violent or problematic record, he is assigned to a Morlock Group. From that moment onwards, that individual will add something positive to the ship. They will dose him with MetaChemistry serums to keep his violent impulses controlled until the battle comes. In that moment, the MetaChemistry will not only liberate the aggressive impulses but they will be enhanced. Any person who observes a Morlock will only see ferocity in his face, hardness in his eyes and danger in his muscles. Dealing with Morlocks is like playing with fire. They are programmed to cause trouble. Only the names of their units say enough about them. The main Morlock Groups are the Morlock Aufstand (Rebellion) Gruppe, the Morlock Chaos Gruppe, and the Morlock Schaden (Damage) Gruppe. The Morlocks´ combat method is a direct consequence of their MetaChemical treatment: direct ultraviolence. They throw themselves at the enemy and smash them until none move again.
MURABID TUAREG
http://www.infinitythegame.com/control/images/sendbinary.asp?path=\\192.168.1.4\infinitythegame. com\www\fotos\070119112720_Tuareg.jpg&ALTO=&ANCHO=801 (http://www.infinitythegame.com/control/images/sendbinary.asp?path=%5C%5C192.168.1.4%5Cinfinityth egame.com%5Cwww%5Cfotos%5C070119112720_Tuareg.jpg&ALTO=&ANCHO=801)
Murabids are the desert people, the people from the dunes. They serve in the Haqqislamite army as advanced explorers. Their units are formed by Badawis from the Taba region, the sand nomads who keep their beriberi culture. They are slim men who use recycled gear, shoulder bags, flexible boots and dune equipment. Murabids are motivated by a certain fatalism that makes them unbreakable people. You will never see them cower if adverse conditions turn catastrophic. The Tuaregs love the desert; they see it as a clean, unforgiving, hard and dangerous place. According to their philosophy, to survive in the desert you have to become part of it, never take it as an adversary. When they move between the dunes they are completely silent, their robes flowing in the shadows, blurring their silhouettes, as phantom veils…
More info:
http://www.infinitythegame.com/